Zero Bound

Summon and chest odds

In short: the numbers on this page come from the same configuration as the Odds page in the game. Before you pay for a summon or buy a chest with gems, the game shows the full odds again.

1. Summons

Summons open at player level 4. One pull costs 50 gems and ten pulls cost 450 gems (ten for the price of nine); one free pull a day, reset every day at 00:00 (UTC+8). Each pull draws one row of the table below on its own, and the server decides the result.

PrizeChance
Legendary: 2.00% in total
150 cards of the featured family of the week2.00%
Epic: 15.00% in total
60 Iron Bastion cards1.67%
60 Star Ballista cards1.67%
60 Frost Spire cards1.67%
60 War Catapult cards1.67%
60 Life Banner cards1.67%
60 Beetle Hive cards1.67%
60 Storm Coil cards1.66%
60 Venom Vat cards1.66%
60 Golem Circle cards1.66%
Rare: 53.00% in total
25 Iron Bastion cards4.00%
25 Star Ballista cards4.00%
25 Frost Spire cards4.00%
25 War Catapult cards4.00%
25 Life Banner cards4.00%
25 Beetle Hive cards4.00%
25 Storm Coil cards4.00%
25 Venom Vat cards4.00%
25 Golem Circle cards4.00%
600 gold17.00%
Common: 30.00% in total
10 Iron Bastion cards2.00%
10 Star Ballista cards2.00%
10 Frost Spire cards2.00%
10 War Catapult cards2.00%
10 Life Banner cards2.00%
10 Beetle Hive cards2.00%
10 Storm Coil cards2.00%
10 Venom Vat cards2.00%
10 Golem Circle cards2.00%
250 gold12.00%
Total100.00%

1.1 Pity

After 39 pulls in a row without the featured prize, pull number 40 is always the featured prize (the free pull counts too); the count starts over when you get it. The summon screen in the game shows how many pulls are left. The featured prize has a 2.00% chance on every pull; with pity it comes at about 3.61% overall, or about once every 27.7 pulls on average.

1.2 Featured family of the week

The featured tower family changes every Monday at 00:00 (UTC+8), in this order, and then starts over:

  1. War Catapult
  2. Life Banner
  3. Beetle Hive
  4. Iron Bastion
  5. Star Ballista
  6. Frost Spire

1.3 Other rules

  • A tower family you do not own yet unlocks with the first cards you pull for it.
  • A skin you already own turns into 60 cards of its family when you pull it again; cards of a family at the top tower level turn into gold.
  • No collection, codex or achievement reward asks you to collect a set of prizes that only summons give; every tower family that affects strength can be earned for free.

2. Chests

Chests come from match wins and other rewards in the game, and some can be bought with gems (the chest shelf in the shop, and now and then the daily deals). A chest bought with gems follows exactly the same rules as the same chest earned in any other way.

ChestPrice
Silver Chest30 gems
Gold Chest120 gems
Magic Chest300 gems

2.1 What each chest holds

Every chest holds gold and tower cards; gems and avatars come with the chances in the table below. The cards are split at random into a few stacks for different families, picked at random from the families you own whose tower level is not maxed yet (each family is equally likely; when all are maxed, from every family you own).

ChestCards split overGem chanceGemsAvatar chance
Wooden Chestup to 2 families10.00%1–3—
Silver Chestup to 3 families25.00%2–6—
Gold Chestup to 4 families60.00%5–12—
Magic Chestup to 5 families100.00%12–2430.00% (while a chest avatar is not owned yet)

2.2 Gold and cards

Gold and cards grow with your player level; the gold is a random amount in the range, and so is the number of gems.

Player levelWooden ChestSilver ChestGold ChestMagic Chest
Lv1–324–40 gold, 6 cards60–90 gold, 15 cards200–280 gold, 45 cards480–620 gold, 110 cards
Lv4–632–54 gold, 8 cards81–122 gold, 20 cards270–378 gold, 61 cards648–837 gold, 149 cards
Lv7–941–68 gold, 10 cards102–153 gold, 26 cards340–476 gold, 77 cards816–1,054 gold, 187 cards
Lv10–1249–82 gold, 12 cards123–184 gold, 31 cards410–574 gold, 92 cards984–1,271 gold, 225 cards
Lv13 and up58–96 gold, 14 cards144–216 gold, 36 cards480–672 gold, 108 cards1,152–1,488 gold, 264 cards

3. Regions and other notes

  • Where the law bans or restricts paid random content, we switch off summons paid with gems and random chests bought with gems, and keep direct purchases and the free ways (see section 6.4 of the Terms of Service).
  • We do not lower published odds while a summon is running; when the numbers change, this page and the in-game Odds page change together.
  • Gems can be bought with real money through Google Play and can also be earned for free in the game. Random prizes are not guaranteed: buying or taking part does not mean you will get a particular item.