



Merge up to T10
Merge two towers of the same tier into the next one; from T5, feed towers of the same family to awaken it up to T10.


Draw. Merge. Awaken. Win in 5 minutes.





Merge two towers of the same tier into the next one; from T5, feed towers of the same family to awaken it up to T10.






Every tower sends out its own squad, with a signature ability from T1. 3 more arrive in seasons 2–4.


1v1 duels in Ranked, Casual and Friendly matches, decided within 5 minutes.

Your board is never reset: push through 50 chapters and 1,000 stages of monster nests and bosses.

7 families at launch, 3 more in seasons 2–4. Every family is one army: a tower and the squad it sends out share one family and one signature ability.


Front-line tank · Squad: Shield Knight
A heavy keep that sends shield knights to hold the line.





Long-range picks · Squad: Crossbowman
Precision picks: its first bolt at every new target always crits, and the crossbowmen hit fresh enemies hard with their first shot too.





Control and slow · Squad: Frost Mage
Frost control: slows and freezes the squads rushing your building sockets.





Tower breaker · Squad: Bombardier
Heavy artillery, and sappers that tear down towers and pound the castle.





Healing support · Squad: Banner Healer
Repairs allied towers while banner healers rally the front line.





Rush and land grab · Squad: Dart Beetle
Fast spawns: beetle swarms grab neutral land quickly.





Crowd damage · Squad: Storm Caller
Chain lightning: every arc jumps to nearby enemies, made for packed squads.





Damage over time · Squad: Alchemist
Arrives in season 2
Lingering mist: every shot leaves poison that keeps hurting enemies and towers standing in it, built to hold the front.





Attrition · Squad: Rune Golem
Arrives in season 3
Death summons: a fallen rune golem rises again as a small golem, so the lane never breaks at once.





Counter · Squad: Mirror Envoy
Arrives in season 4
Turns the opponent's attack back on them. The full story comes before this family arrives.




Real in-game captures, shown with the Traditional Chinese interface; the English interface is on its way.

Get the latest news, test sign-ups and events on Discord, and meet other players.
Support: support@playzerobound.com
A mobile merge tower duel: draw towers onto building sockets, merge towers of the same tier into the next one and let their squads take the enemy castle.
On Android phones, through Google Play. There is no iPhone version.
Free to play, with in-app purchases. Every tower family that affects power can be earned for free, and paid summons show their full odds before you buy.
Soon on Google Play. Join Discord to hear first about the launch and pre-registration.
Permanent tower levels add at most 12% health and attack; Friendly matches and event modes use standard levels. Skins, achievements and the codex never change PvP stats.
The game and this site support Traditional Chinese, Simplified Chinese and English. The first launch follows your phone's language; you can change it in the settings.
Get a transfer code on the account page in the game and enter it on the new phone, or link a sign-in method.
Delete it in the game, or follow the steps on the account deletion page. Account deletion
Email support, or leave us a message on Discord. support@playzerobound.com




